The Mathematics Of A Pricing Game


There was a new pricing game that debuted on The Price Is Right for the start of its 42nd season, with a name that’s designed to get my attention: it’s called “Do The Math”. This seems like a dangerous thing to challenge contestants to do since the evidence is that pricing games which depend on doing some arithmetic tend to be challenging (“Grocery Game”, “Bullseye”), or confusing (“The Check Game”), or outright disasters (“Add Em Up”). This one looks likely to be more successful, though.

The setup is this: The contestant is shown two prizes. In the first (and, so far, only) playing of the game this was a 3-D HDTV and a motorcycle. The names of those prizes are put on either side of a monitor made up to look like a green chalkboard. The difference in prize values is shown; in this case, it was $1160, and that’s drawn in the middle of the monitor in Schoolboard Extra-Large font. The contestant has to answer whether the price of the prize listed on the left (here, the 3-D HDTV) plus the cash ($1160) is the price of the prize on the right (the motorcycle), or whether the price of the prize on the left minus the cash is the price of the prize on the right. The contestant makes her or his guess and, if right, wins both prizes and the money.

There’s not really much mathematics involved here. The game is really just a two-prize version of “Most Expensive” (in which the contestant has to say which of three prizes and then it’s right there on the label). I think there’s maybe a bit of educational value in it, though, in that by representing the prices of the two prizes — which are fixed quantities, at least for the duration of taping, and may or may not be known to the contestant — with abstractions it might make people more comfortable with the mathematical use of symbols. x and all the other letters of the English (and Greek) alphabets get called into place to represent quantities that might be fixed, or might not be; and that might be known, or might be unknown; and that we might actually wish to know or might not really care about but need to reference somehow.

That conceptual leap often confuses people, as see any joke about how high school algebra teachers can’t come up with a consistent answer about what x is. This pricing game is a bit away from mathematics classes, but it might yet be a way people could see that the abstraction idea is not as abstract or complicated as they fear.

I suspect, getting away from my flimsy mathematics link, that this should be a successful pricing game, since it looks to be quick and probably not too difficult for players to get. I’m sorry the producers went with a computer monitor for the game’s props, rather than — say — having a model actually write plus or minus, or some other physical prop. Computer screens are boring television; real objects that move are interesting. There are some engagingly apocalyptic reviews of the season premiere over at golden-road.net, a great fan site for The Price Is Right.

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