The back half of last week’s mathematically themed comic strips aren’t all that deep. They make up for it by being numerous. This is how calculus works, so, good job, Comic Strip Master Command. Here’s what I have for you.
Mark Anderson’s Andertoons for the 20th marks its long-awaited return to these Reading The Comics posts. It’s of the traditional form of the student misunderstanding the teacher’s explanations. Arithmetic edition.
Marty Links’s Emmy Lou for the 20th was a rerun from the 22nd of September, 1976. It’s just a name-drop. It’s not like it matters for the joke which textbook was lost. I just include it because, what the heck, might as well.
Jef Mallett’s Frazz for the 21st uses the form of a story problem. It’s a trick question anyway; there’s really no way the Doppler effect is going to make an ice cream truck’s song unrecognizable, not even at highway speeds. Too distant to hear, that’s a possibility. Also I don’t know how strictly regional this is but the ice cream trucks around here have gone in for interrupting the music every couple seconds with some comical sound effect, like a “boing” or something. I don’t know what this hopes to achieve besides altering the timeline of when the ice cream seller goes mad.
Mark Litzler’s Joe Vanilla for the 21st I already snuck in here last week, in talking about ‘x’. The variable does seem like a good starting point. And, yeah, hypothesis block is kind of a thing. There’s nothing quite like staring at a problem that should be interesting and having no idea where to start. This happens even beyond grade school and the story problems you do then. What to do about it? There’s never one thing. Study it a good while, read about related problems a while. Maybe work on something that seems less obscure a while. It’s very much like writer’s block.
Ryan North’s Dinosaur Comics rerun for the 22nd straddles the borders between mathematics, economics, and psychology. It’s a problem about making forecasts about other people’s behavior. It’s a mystery of game theory. I don’t know a proper analysis for this game. I expect it depends on how many rounds you get to play: if you have a sense of what people typically do, you can make a good guess of what they will do. If everyone gets a single shot to play, all kinds of crazy things might happen.
Jef Mallet’s Frazz gets in again on the 22nd with some mathematics gibberish-talk, including some tossing around of the commutative property. Among other mistakes Caulfield was making here, going from “less is more to therefore more is less” isn’t commutation. Commutation is about binary operations, where you match a pair of things to a single thing. The operation commutes if it never matters what the order of the pair of things is. It doesn’t commute if it ever matters, even a single time, what the order is. Commutativity gets introduced in arithmetic where there are some good examples of the thing. Addition and multiplication commute. Subtraction and division don’t. From there it gets forgotten until maybe eventually it turns up in matrix multiplication, which doesn’t commute. And then it gets forgotten once more until maybe group theory. There, whether operations commute or not is as important a divide as the one between vertebrates and invertebrates. But I understand kids not getting why they should care about commuting. Early on it seems like a longwinded way to say what’s obvious about addition.
Michael Cavna’s Warped for the 22nd is the Venn Diagram joke for this round of comics.

Bud Blake’s Tiger rerun for the 23rd starts with a real-world example of your classic story problem. I like the joke in it, and I also like Hugo’s look of betrayal and anger in the second panel. A spot of expressive art will do so good for a joke.