To close out last week’s comics I got a bunch of strips that were repeats, or that touch on topics I’ve discussed quite a bit around these parts already. I’m pretty sure all the words I have here are new in their specific organization. The words themselves are pretty old.

Maria Scrivan’s **Half Full** for the 4th is the Rubik’s Cube joke for the week. I ought to write up a proper description of the algebra of Rubik’s Cubes. The real stuff is several books’ worth of material, yes. But a couple hundred words about what’s interesting should be doable. … Or I could just ask folks if they’ve read good descriptions of the group theory that cubes show off. I’m always open to learning other people have said stuff better than me. This is part of why I’ve never published an essay about Cantor’s Diagonal Proof; many people have written such essays and I couldn’t add anything useful to that heap of words.

Ryan North’s **Dinosaur Comics** for the 5th is about the heap paradox. Or the sorites paradox, depending on what book you’ve been reading from. The problem is straightforward enough. As God, in the strip says, a big pile of sand is clearly a heap. One or two grains of sand is clearly not. If you remove grains from the heap, eventually, you lose the heap-ness. T-Rex suggests solving the question of when that happens by statistical survey, finding what people on average find to be the range where things shift over.

As with many attempts to apply statistical, or experimental, methods to philosophical questions it misses the point. There are properties that things seem to have only as aggregations. Where do they come from? How can there be something true about a collection of things that isn’t true about any part of the thing? This is not just about messy real-world properties either; we can say stuff about groups of mathematical objects that aren’t true about individual objects within the set. For example, suppose we want to draw a real number at random, uniformly, from the continuous interval 0 to 10. There’s a 50% chance we’ll draw a number greater than 5. The chance of drawing any specific number greater than 5, though, is zero. But we can always draw one. Something weird is happening here, as often happens with questions we’ve been trying to answer for thousands of years.

Norm Feuti’s **Retail** for the 6th is a new strip, although the joke’s appeared before. There’s some arithmetic calculations that are easy to do, or that become easy because you do them a lot. Or because you see them done a lot and learn what the patterns are. A handful of basic tricks — like that 80 percent off is 20 percent of something, or that 20 percent of a thing is one-fifth the original thing — can be stunning. Stage magicians find the same effect.

John Zakour and Scott Roberts’s **Working Daze** for the 6th is another chance for me to talk about the supposed folly of giving 110 percent. Or point you to where I did already. I’m forgiving of the use of the phrase.

Bob Shannon’s **Tough Town** for the 7th is the anthropomorphized abacus joke of the week. Been a while since we had one of those. I suppose an adding machine would be at least as good a representative of the abstract concept of doing arithmetic, but it’s likely harder to draw too. This is just tiring to draw.

Zach Weinersmith’s **Saturday Morning Breakfast Cereal** for the 8th presents the old complaint about mathematics’s utility, here in an ancient setting. I’m intereste that the caveman presents counting in terms of matching up other things to his fingers. We use this matching of one set of things to another even today. It gets us to ordinal and cardinal numbers, and the to what we feel pretty sure about with infinitely large sets. An idea can be ancient and basic and still be vital.

Steve Sicula’s **Home and Away** for the 9th is about the hatred people profess for mathematics. Some of that is more hatred of how it’s taught, which is too often as a complicated and apparently pointless activity. Some of that is hatred of how it’s used, since it turns up in a lot of jobs. And for some reason we’ve designed society so that we do jobs we don’t like. I don’t know why we think that’s a good idea. We should work on that.