I’d meant to get back into discussing continuous functions this week, and then didn’t have the time. I hope nobody was too worried.
Bill Amend’s FoxTrot for the 19th is set up as geometry or trigonometry homework. There are a couple of angles that we use all the time, and they do correspond to some common unit fractions of a circle: a quarter, a sixth, an eighth, a twelfth. These map nicely to common cuts of circular pies, at least. Well, it’s a bit of a freak move to cut a pie into twelve pieces, but it’s not totally out there. If someone cuts a pie into 24 pieces, flee.
Tom Batiuk’s vintage Funky Winkerbean for the 19th of May is a real vintage piece, showing off the days when pocket electronic calculators were new. The sales clerk describes the calculator as having “a floating decimal”. And here I must admit: I’m poorly read on early-70s consumer electronics. So I can’t say that this wasn’t a thing. But I suspect that Batiuk either misunderstood “floating-point decimal”, which would be a selling point, or shortened the phrase in order to make the dialogue less needlessly long. Which is fine, and his right as an author. The technical detail does its work, for the setup, by existing. It does not have to be an actual sales brochure. Reducing “floating point decimal” to “floating decimal” is a useful artistic shorthand. It’s the dialogue equivalent to the implausibly few, but easy to understand, buttons on the calculator in the title panel.
Floating point is one of the ways to represent numbers electronically. The storage scheme is much like scientific notation. That is, rather than think of 2,038, think of 2.038 times 103. In the computer’s memory are stored the 2.038 and the 3, with the “times ten to the” part implicit in the storage scheme. The advantage of this is the range of numbers one can use now. There are different ways to implement this scheme; a common one will let one represent numbers as tiny as 10-308 or as large as 10308, which is enough for most people’s needs.
The disadvantage is that floating point numbers aren’t perfect. They have only around (commonly) sixteen digits of significance. That is, the first sixteen or so nonzero numbers in the number you represent mean anything; everything after that is garbage. Most of the time, that trailing garbage doesn’t hurt. But most is not always. Trying to add, for example, a tiny number, like 10-20, to a huge number, like 1020 won’t get the right answer. And there are numbers that can’t be represented correctly anyway, including such exotic and novel numbers as . A lot of numerical mathematics is about finding ways to compute that avoid these problems.
Back when I was a grad student I did have one casual friend who proclaimed that no real mathematician ever worked with floating point numbers, because of the limitations they impose. I could not get him to accept that no, in fact, mathematicians are fine with these limitations. Every scheme for representing numbers on a computer has limitations, and floating point numbers work quite well. At some point, you have to suspect some people would rather fight for a mistaken idea they already have than accept something new.
Mac King and Bill King’s Magic in a Minute for the 19th does a bit of stage magic supported by arithmetic: forecasting the sum of three numbers. The trick is that all eight possible choices someone would make have the same sum. There’s a nice bit of group theory hidden in the “Howdydoit?” panel, about how to do the trick a second time. Rotating the square of numbers makes what looks, casually, like a different square. It’s hard for human to memorize a string of digits that don’t have any obvious meaning, and the longer the string the worse people are at it. If you’ve had a person — as directed — black out the rows or columns they didn’t pick, then it’s harder to notice the reused pattern.
The different directions that you could write the digits down in represent symmetries of the square. That is, geometric operations that would replace a square with something that looks like the original. This includes rotations, by 90 or 180 or 270 degrees clockwise. Mac King and Bill King don’t mention it, but reflections would also work: if the top row were 4, 9, 2, for example, and the middle 3, 5, 7, and the bottom 8, 1, 6. Combining rotations and reflections also works.
If you do the trick a second time, your mark might notice it’s odd that the sum came up 15 again. Do it a third time, even with a different rotation or reflection, and they’ll know something’s up. There are things you could do to disguise that further. Just double each number in the square, for example: a square of 4/18/8, 14/10/6, 12/2/16 will have each row or column or diagonal add up to 30. But this loses the beauty of doing this with the digits 1 through 9, and your mark might grow suspicious anyway. The same happens if, say, you add one to each number in the square, and forecast a sum of 18. Even mathematical magic tricks are best not repeated too often, not unless you have good stage patter.
Mark Anderson’s Andertoons for the 20th is the Mark Anderson’s Andertoons for the week. Wavehead’s marveling at what seems at first like an asymmetry, about squares all being rhombuses yet rhombuses not all being squares. There are similar results with squares and rectangles. Still, it makes me notice something. Nobody would write a strip where the kid marvelled that all squares were polygons but not all polygons were squares. It seems that the rhombus connotes something different. This might just be familiarity. Polygons are … well, if not a common term, at least something anyone might feel familiar. Rhombus is a more technical term. It maybe never quite gets familiar, not in the ways polygons do. And the defining feature of a rhombus — all four sides the same length — seems like the same thing that makes a square a square.
There should be another Reading the Comics post this coming week, and it should appear at this link. I’d like to publish it Tuesday but, really, Wednesday is more probable.