For a while I thought this essay would include only the mathematically-themed strips which Comic Strip Master Command sent out through to June 26th, which is picking up the nickname Stitch Day (for 6-26, the movie character’s experiment number). And then I decided some from last Sunday weren’t on-point enough (somehow), and there were enough that came later in the week that I couldn’t do a June 26th Only edition. Which is my longwinded way of saying this one doesn’t have a nonsense name. It just has a name that’s only partially on point.

Mike Baldwin’s **Cornered** for the 26th is the Rubik’s Cube/strange geometry joke for the week. It seems to me I ought to be able to make some link between the number of various ways to arrange a Rubik’s Cube — which pieces can and which ones cannot be neighbors to a red piece, say, no matter how one scrambles the cube — and the networking between people that you can get from an office where people have to see each other. But I’m not sure that I can make that metaphor work. I’m blaming the temperature, both mine (I have a cold) and the weather’s (it’s a heat wave).

Mark Leiknes’s **Cow and Boy** for the 26th makes literal the trouble some people have with the phrase “110 percent”. Read uncharitably, yes, “110 of a hundred” doesn’t make sense, if 100 percent is all that could conceivably be of the thing. But if we can imagine, say, the number of cars passing a point on the highway being 90 percent of the typical number, surely we can imagine the number of cars also being 110 percent. To give an example of why I can’t side with pedants in objecting to the phrase.

Jef Mallett’s **Frazz** for the 26th is just itching for a fight. From me and from the Creative Writing department. Yes, mathematics rewards discipline. All activities do. At the risk of making a prescription: if you want to do something well, spend time practicing the boring parts. For arithmetic, that’s times tables and regrouping calculations and factoring and long division. For writing, that’s word choice and sentence structure and figuring how to bring life to describing dull stuff. Do the fun stuff too, yes, but because it is fun. Getting good at the boring stuff makes you an expert. When you discover that the boring stuff is also kinda fun, you will do the fun stuff masterfully.

But to speak of mathematics as pursuing a single right answer — well, perhaps. In an elementary-school problem there is typically just the one right answer, and the hope is that students learn how to get there efficiently. But if the subject is something well-worn, then there are many ways to do any problem. All are legitimate and the worst one can say of a method is maybe it’s not that efficient, or maybe it’s good here but doesn’t generally work. If the subject is on the edge of what mathematics we know, there may be only one way to get there. But there are many things to find, including original ways to understand what we have already found. To not see that mathematics is creative is to not see mathematics. Or, really, any field of human activity.

Samson’s **Dark Side of the Horse** for the 27th edges up to being the anthropomorphic numerals joke for the week. I need a good name for this sort of joke about mathematical constructs made tangible, even if they aren’t necessarily characters.

Zach Weinersmith’s **Saturday Morning Breakfast Cereal** for the 27th I hope makes sense if you just know the words “graph” and “drunk”, and maybe “McNugget”. That’s all you truly need to understand why this contains a joke. But there is some good serious mathematical terminology at work here.

So. A “graph” is a thing that’s turned up in my A To Z serieses. In this context a graph is a collection of points, called “vertices”, and a collection of “edges” that connect vertices. Often the vertices represent something of interest and the edges ways to turn one thing into another. Sometimes the edges are the thing of interest and the vertices are just there to be manipulated in some way by edges. It’s a way to make visual the studying of how stuff is connected, and how things can pass from one to another.

A “stochastic process” is about random variables. Random variables are some property about a system. And you know *some* things about that variable’s value. You know maybe the range of possible values it could have. You know whether some values are more likely than others. But you do not know what the value is at any particular moment. Consider, say, the temperature outside where you live at a particular time of day. You may have no idea what that is. But you can say, for example, whether today it is more likely to be 90 degrees Fahrenheit or 60 degrees Fahrenheit or 20 degrees Fahrenheit. For a stochastic process we have some kind of index. We can say, for example, which values of temperature are more likely today, the 1st of July, and which ones will be more likely the 1st of August, and which ones will be less likely the 1st of December. Calling it a “process”, to my intuition, makes it sound like we expect something to happen that causes the likelihood of some temperatures to change. And many processes are time-indexed. They study problems where something interesting changes in time, predictable in aggregate but not in detail.

So a graph like this, representing a stochastic process, is a shorthand. Each vertex is a state that something might be in. Each edge is a way to get from one state to another when — something — happens. Doesn’t matter what thing.

A “drunk walk”, or as it’s known to tenderer writers a “random walk”, is a term of art. Not a deep one. It’s meant to evoke the idea of a severely drunk person who yes, can move, but has no control over which way. Thus he wanders around, reaching any point only by luck. Many things look like random walks, in which there is no overall direction, just an unpredictable shuffling around. A drunk walk on this graph would be, well, start at any of the vertices. Then follow edges, chosen randomly. If you start at the uppermost point of the triangle on top, for example, there’s two places to go on the second step: the lower-left or the center-right vertex on the upper triangle. Suppose you go to the center-right vertex. On the next step, you might go right back where you started. You might go to the lower-left vertex on the triangle. You might drop down that bridge to the top of that quadrilateral. And so on, for another step.

Do that some presumably big number of times. Where are you? … Anywhere, of course. But are there vertices you’re more likely to be on? Ones you’re less likely to be on? How does the shape of the graph affect that likelihood? How does how long you spend walking affect that? These tell us things about the process, and are why someone would draw this graph and talk about a random walk on it.

If you’d like to read more of my comic-strip review posts please do! They all should be available at this link, listed in reverse chronological order.

To read more of the individual comics? Here are essays with **Cornered** in them. These are **Cow and Boy** comics at this link. **Frazz** strips are here. Essays including **Dark Side of the Horse** are here. And **Saturday Morning Breakfast Cereal**, which is threatening to take over “being the majority of my blog” from **Andertoons**, I have at that link.