The Least Pleasant Thing About WiiFit

We got a WiiFit, and a Wii, for Christmas in 2008, and for me, at that time, it was just what I needed to lose an extraordinary amount of weight. As part of the daily weighing-in routine it offers a set of challenges to your mental and physical agility. This is a pair drawn from, in the original release, five exercises. One is the Balance Test, measuring whether you can shift a certain percentage of your weight to the left or right and hold it for three seconds; the balance board, used for each of these tests, measures how much of your weight is where, left or right, front or back of the board. One is the Steadiness Test, about how still you can stand for thirty seconds and is trickier than it looks. (Breathe slowly, is my advice.) One is the Single Leg balance Test, trying to keep your balance within a certain range of centered for thirty seconds (and the range narrows at ten, twenty, and twenty-five seconds in). One — the most fun — is the Agility Test, in which you swing your body forward and back, left and right to hit as many targets as possible. And the most agonizing of them is the Walking Test, which is simply to take twenty footfalls, left and right, and which reports back how incredibly far from balanced your walk is. The game almost shakes its head and sighs, at least, at how imbalanced I am.

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