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  • Joseph Nebus 6:00 pm on Wednesday, 15 February, 2017 Permalink | Reply
    Tags: , , gaming, nerfing, , , Superleague   

    How Much I Did Lose In Pinball 

    A follow-up for people curious how much I lost at the state pinball championships Saturday: I lost at the state pinball championships Saturday. As I expected I lost in the first round. I did beat my expectations, though. I’d figured I would win one, maybe two games in our best-of-seven contest. As it happened I won three games and I had a fighting chance in game seven.

    I’d mentioned in the previous essay about how much contingency there is especially in a short series like this one. My opponent picked the game I expected she would to start out. And she got an awful bounce on the first ball, while I got a very lucky bounce that started multiball on the last. So I won, but not because I was playing better. The seventh game was one that I had figured she might pick if she needed to crush me, and if I had gotten a better bounce on the first ball I’d still have had an uphill struggle. Just less of one.

    After the first round I got into a set of three “tie-breaking” rounds, used to sort out which of the sixteen players ranked as number 11 versus number 10. Each of those were a best-of-three series. I did win one series and lost two others, dropping me into 12th place. Over the three series I had four wins and four losses, so I can’t say that I mismatched there.

    Where I might have been mismatched is the side tournament. This was a two-hour marathon of playing a lot of games one after the other. I finished with three wins and 13 losses, enough to make me wonder whether I somehow went from competent to incompetent in the hour or so between the main and the side tournament. Of course not, based on a record like that, but — can I prove it?

    Meanwhile a friend pointed out The New York Times covering the New York State pinball championship:

    The article is (at least for now) at https://www.nytimes.com/2017/02/12/nyregion/pinball-state-championship.html. What my friend couldn’t have known, and what shows how networked people are, is that I know one of the people featured in the article, Sean “The Storm” Grant. Well, I knew him, back in college. He was an awesome pinball player even then. And he’s only got more awesome since.

    How awesome? Let me give you some background. The International Flipper Pinball Association (IFPA) gives players ranking points. These points are gathered by playing in leagues and tournaments. Each league or tournament has a certain point value. That point value is divided up among the players, in descending order from how they finish. How many points do the events have? That depends on how many people play and what their ranking is. So, yes, how much someone’s IFPA score increases depends on the events they go to, and the events they go to depend on their score. This might sound to you like there’s a differential equation describing all this. You’re close: it’s a difference equation, because these rankings change with the discrete number of events players go to. But there’s an interesting and iterative system at work there.

    (Points only expire with time. The system is designed to encourage people to play a lot of things and keep playing them. You can’t lose ranking points by playing, although it might hurt your player-versus-player rating. That’s calculated by a formula I don’t understand at all.)

    Anyway, Sean Grant plays in the New York Superleague, a crime-fighting band of pinball players who figured out how to game the IFPA rankings system. They figured out how to turn the large number of people who might visit a Manhattan bar and casually play one or two games into a source of ranking points for the serious players. The IFPA, combatting this scheme, just this week recalculated the Superleague values and the rankings of everyone involved in it. It’s fascinating stuff, in that way a heated debate over an issue you aren’t emotionally invested in can be.

    Anyway. Grant is such a skilled player that he lost more points in this nerfing than I have gathered in my whole competitive-pinball-playing career.

    So while I knew I’d be knocked out in the first round of the Michigan State Championships I’ll admit I had fantasies of having an impossibly lucky run. In that case, I’d have gone to the nationals and been turned into a pale, silverball-covered paste by people like Grant.

    Thanks again for all your good wishes, kind readers. Now we start the long road to the 2017 State Championships, to be held in February of next year. I’m already in 63rd place in the state for the year! (There haven’t been many events for the year yet, and the championship and side tournament haven’t posted their ranking scores yet.)

  • Joseph Nebus 3:25 pm on Monday, 1 June, 2015 Permalink | Reply
    Tags: , , , , dungeons and dragons, gaming, octahedrons, problem-solving   

    A Summer 2015 Mathematics A To Z: dual 

    And now to start my second week of this summer mathematics A to Z challenge. This time I’ve got another word that just appears all over the mathematics world.


    The word “dual” turns up in a lot of fields. The details of what the dual is depend on which field of mathematics we’re talking about. But the general idea is the same. Start with some mathematical construct. The dual is some new mathematical thing, which is based on the thing you started with.

    For example, for the box (or die) you create the dual this way. At the center of each of the flat surfaces (the faces, in the lingo) put a dot. That’s a corner (a vertex) of a new shape. You should have six of them when you’re done. Now imagine drawing in new edges between the corners. The rule is that you put an edge in from one corner to another only if the surfaces those corners come from were adjacent. And on your new shape you put in a surface, a face, between the new edges if the old edges shared a corner. If you’ve done this right, you should get out of it an eight-sided shape, with triangular surfaces, and six corners. It’s known as an octahedron, although you might know it better as an eight-sided die.

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  • Joseph Nebus 8:48 pm on Monday, 17 June, 2013 Permalink | Reply
    Tags: , , gaming, , , ,   

    Solving The Price Is Right’s “Any Number” Game 

    A friend who’s also into The Price Is Right claimed to have noticed something peculiar about the “Any Number” game. Let me give context before the peculiarity.

    This pricing game is the show’s oldest — it was actually the first one played when the current series began in 1972, and also the first pricing game won — and it’s got a wonderful simplicity: four digits from the price of a car (the first digit, nearly invariably a 1 or a 2, is given to the contestant and not part of the game), three digits from the price of a decent but mid-range prize, and three digits from a “piggy bank” worth up to $9.87 are concealed. The contestant guesses digits from zero through nine inclusive, and they’re revealed in the three prices. The contestant wins whichever prize has its price fully revealed first. This is a steadily popular game, and one of the rare Price games which guarantees the contestant wins something.

    A couple things probably stand out. The first is that if you’re very lucky (or unlucky) you can win with as few as three digits called, although it might be the piggy bank for a measly twelve cents. (Past producers have said they’d never let the piggy bank hold less than $1.02, which still qualifies as “technically something”.) The other is that no matter how bad you are, you can’t take more than eight digits to win something, though it might still be the piggy bank.

    What my friend claimed to notice was that these “Any Number” games went on to the last possible digit “all the time”, and he wanted to know, why?

    My first reaction was: “all” the time? Well, at least it happened an awful lot of the time. But I couldn’t think of a particular reason that they should so often take the full eight digits needed, or whether they actually did; it’s extremely easy to fool yourself about how often events happen when there’s a complicated possibile set of events. But stipulating that eight digits were often needed, then, why should they be needed? (For that matter, trusting the game not to be rigged — and United States televised game shows are by legend extremely sensitive to charges of rigging — how could they be needed?) Could I explain why this happened? And he asked again, enough times that I got curious myself.

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  • Joseph Nebus 1:26 am on Friday, 24 August, 2012 Permalink | Reply
    Tags: gaming, , , ,   

    Did WiiFitPlus Make Things Worse? 

    So here’s my homework problem: On the original WiiFit there were five activities for testing mental and physical agility, one of which I really disliked. Two of the five were chosen at random each day. On WiiFitPlus, there are two sets of five activities each, with one exercise drawn at random from the two disparate sets, each of which has a test I really dislike. Am I more likely under the WiiFit or under the WiiFitPlus routine to get a day with one of the tests I can’t stand? Here, my reasoning.

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  • Joseph Nebus 2:10 am on Friday, 15 June, 2012 Permalink | Reply
    Tags: deductive reasoning, gaming, Gutenberg, , , logic problem, logic puzzle, logic puzzles, , project gutenberg, , sorites, , Symbolic Logic   

    What I Call Some Impossible Logic Problems 

    I’m sorry to go another day without following up the essay I meant to follow up, but it’s been a frantically busy week on a frantically busy month and something has to give somewhere. But before I return the Symbolic Logic book to the library — Project Gutenberg has the first part of it, but the second is soundly in copyright, I would expect (its first publication in a recognizable form was in the 1970s) — I wanted to pick some more stuff out of the second part.

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    • BunnyHugger 2:33 am on Friday, 15 June, 2012 Permalink | Reply

      I find it utterly peculiar that he’d call that “sorites” given that it doesn’t seem to have anything to do with what we philosophers mean by it: http://plato.stanford.edu/entries/sorites-paradox/


      • Joseph Nebus 5:29 am on Friday, 15 June, 2012 Permalink | Reply

        I can’t say whether the usage was his own quirk, or whether it reflects a use current in the late 19th century but out of favor now. I don’t see any word definition cites that offer enough citations of contemporary usage.

        I do see a connection between the ideas, though, at least going back to the notion that sorites refer to heaps of things. These are problems that set out a heap of propositions and leave the reader to figure out what can be deduced from all that, after all.


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