The End 2016 Mathematics A To Z: Jordan Curve


I realize I used this thing in one of my Theorem Thursday posts but never quite said what it was. Let me fix that.

Jordan Curve

Get a rubber band. Well, maybe you can’t just now, even if you wanted to after I gave orders like that. Imagine a rubber band. I apologize to anyone so offended by my imperious tone that they’re refusing. It’s the convention for pop mathematics or science.

Anyway, take your rubber band. Drop it on a table. Fiddle with it so it hasn’t got any loops in it and it doesn’t twist over any. I want the whole of one edge of the band touching the table. You can imagine the table too. That is a Jordan Curve, at least as long as the rubber band hasn’t broken.

This may not look much like a circle. It might be close, but I bet it’s got some wriggles in its curves. Maybe it even curves so much the thing looks more like a kidney bean than a circle. Maybe it pinches so much that it looks like a figure eight, a couple of loops connected by a tiny bridge on the interior. Doesn’t matter. You can bring out the circle. Put your finger inside the rubber band’s loops and spiral your finger around. Do this gently and the rubber band won’t jump off the table. It’ll round out to as perfect a circle as the limitations of matter allow.

And for that matter, if we wanted, we could take a rubber band laid down as a perfect circle. Then nudge it here and push it there and wrinkle it up into as complicated a figure as you like. Either way is as possible.

A Jordan Curve is a closed curve, a curve that loops around back to itself. And it’s simple. That is, it doesn’t cross over itself at any point. However weird and loopy this figure is, as long as it doesn’t cross over itself, it’s got in a sense the same shape as a circle. We can imagine a function that matches every point on a true circle to a point on the Jordan Curve. A set of points in order on the original circle will match to points in the same order on the Jordan Curve. There’s nothing missing and there’s no jumps or ambiguous points. And no point on the Jordan Curve matches to two or more on the original circle. (This is why we don’t let the curve to cross over itself.)

When I wrote about the Jordan Curve Theorem it was about how to tell how a curve divides a plane into two pieces, an inside and an outside. You can have some pretty complicated-looking figures. I have an example on the Jordan Curve Theorem essay, but you can make your own by doodling. And we can look at it as a circle, as a rubber band, twisted all around.

This all dips into topology, the study of how shapes connect when we don’t care about distance. But there are simple wondrous things to find about them. For example. Draw a Jordan Curve, please. Any that you like. Now draw a triangle. Again, any that you like.

There is some trio of points in your Jordan Curve which connect to a triangle the same shape as the one you drew. It may be bigger than your triangle, or smaller. But it’ll look similar. The angles inside will all be the same as the ones you started with. This should help make doodling during a dull meeting even more exciting.

There may be four points on your Jordan Curve that make a square. I don’t know. Nobody knows for sure. There certainly are if your curve is convex, that is, if no line between any two points on the curve goes outside the curve. And it’s true even for curves that aren’t complex if they are smooth enough. But generally? For an arbitrary curve? We don’t know. It might be true. It might be impossible to find a square in some Jordan Curve. It might be the Jordan Curve you drew. Good luck looking.

Geometry the Old-Fashioned Way


I failed to keep note of where I got this link from, so I apologize to whatever fine person sent me over here.

Science Vs Magic.net has a splendid page that lets one have fun doing geometry in the classical Greek format, with tools that are the equivalent of straightedge and compass. The compass is used properly, too: there’s no cheating and copying distance by lifting the compass carefully and setting it back down. You have to draw from a center point and a chosen radius each time, the way classical constructions are supposed to be done.

There’s a package of forty challenges offered, things like drawing squares or making rosettes of circles or the like, and if that’s not enough there’s the challenge in beating a par for the number of moves required. Meanwhile I’m gratified to learn that, years after I had to do this stuff for school, I’ve still remembered how to do bisections of lines and angles, and how to drop perpendiculars to a point.

(I haven’t figured yet how to draw a circle to an arbitrary point — sometimes you don’t need to connect anywhere particular — but imagine if I read the instructions maybe that would be obvious or something.)

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